I gave the compound a second look, there was something I
hadn’t noticed before. Somehow, among the dead mutants, debris and junk, a
large concrete building had escaped my attention. I licked my lips. Could this
be it?
It had taken me the better part of a day to climb the
mountain, it seemed that at every step ED-E’s combat indicator would sound and
another of those purple mutants would appear out of thin air, wielding a
car-bumper to boot. It wasn’t long before I discovered their secret though, they had
invisibility bracelets.
The device was marvellous, turning it on deteriorated its
batteries within a few minutes, but the user is immediately covered with a
chameleon-like cloak, effectively making anyone wearing it invisible to the
human eye. (I learned the NCR black-cloaks had infrared vision in their goggles
much later, the hard way.)
There must’ve been somebody providing all this technology to
the mutants, I collected almost a dozen small, black assault rifles and a
futuristic-looking flamethrower from the trip. The mutants didn’t need them
anymore. Besides, they had a horrible sense of fashion.
Fallout: New Vegas
, so little about Vegas actually mattered
in the game, yet the whole time the player would be led there slowly by the
main campaign. On arrival, I’m greeted by the sight of a few casinos,
drunkards, strippers and security bots, nothing groundbreaking here.
Like they say, it’s the journey that counts. Still, it took
me two trips through the Mojave to realize that. New Vegas has several times
more side quests than its predecessor Fallout 3, but its main quest line is
just as short.
But here's the main thing that sets Fallout: New Vegas apart from other RPGs, the game rewards players for exploring every inch of the
desert. Its reputation system is divided by a series of factions, each
representing a group living in the game world. The player’s actions dictate which
groups would offer the next batch of quest options, and the completion of most
quests affects the player’s standing of at least one faction.
It’s an RPG through and through. The fifth game in its series, Fallout: New Vegas is the successor to Black Isle’s Fallout, and takes elements from the original games many long-time Fallout fans would deem nod-worthy. The player can collect loads of modifiable weapons, have access to two new workbenches to craft materials, and tons of new "perks" - player bonuses accessed every two levels.
You got it all wrong dude. Fallout 3 is a satirical take on todays modern society. For example, the purchase of items in fallout 3 reflect todays modern problems of consumerism. We as a society cannot live without buying items. The series of factions throughout the game represent the troubles of global foreign policy. Do we really have a need for countries such as Switzerland and dare I say... Canada?? The fact that you are greeted by the sight of a few casinos, drunkards, strippers represents the broken promises to our generation which is suffering an economic crisis.
ReplyDeleteIf you did not pick up on any of these and I am sure you haven't... You sir, are a fucking moron. GOOD DAY ! ! !