They’re coming. The floodgates have opened. By the Nine,
we’re doomed.
This game takes itself seriously, developed by Bethesda Softworks, The Elder Scrolls IV: Oblivion
presents itself as “just another medieval RPG,” but lives up to so much more
than that.
For one, every line in the game is voice-acted. The sheer
amount of dialog can amount to hundreds, if not thousands of hours. The game
itself boasts 10,000 NPCs, each with dialog options of their own. There are
some dialog repeats, but Bethesda’s
Radiant AI more than makes up for it.
NPCs in the game have schedules. They eat, drink, sleep and
go about their everyday activities like real people. NPCs that bump into each
other will address each other and strike up remarkably fluent conversations,
changing topics according to the player’s stage in the game.
It’s clear the developers put a lot of effort into the game.
Taking place in Cyrodiil, the game’s capital province, the map is enormous and
includes vast cities taking up several game-zones each. Outside the city walls,
dungeons, tombs, lairs and fortresses dot the landscape, each offering its own
unique challenges.
The game uses a map compass to direct players to unexplored
areas. New locations will simply fade in on the compass and become more clear
as the player gets closer. Thanks to the game’s “fast travel” option, coming
back to these locations is a breeze. Players can click any location they’ve
visited before and arrive after a brief loading screen.
In terms of value for the player? I have personally sunk
over 100 hours into the PC version of the game, and still haven’t discovered
everything the game has to offer.
The game’s alchemy system alone deserves a book
. There are
hundreds of alchemical ingredients throughout Cyrodiil, each with up to four
medicinal properties that can be combined with other herbs and meats to produce
potions. Need a potion that restores health, provides a shield and renders the
user invisible at the same time? No problem. There are thousands of viable
combinations.
Oblivion’s biggest flaw is its levelling system. Casual
players not looking to maximize stats by “grinding” will find themselves
quickly outclassed by the game’s inhabitants. Players level up in Oblivion by
repeating actions divided into major and minor skills. This can be anything
from running to spell casting, the theory being that players will customize
their characters’ levels depending on the skills they use most.
But Oblivion rewards players for owning generalized
characters, indirectly forcing the player to train all their skills to get
desired statistics. The pace of levelling also seems too fast, players will
often find themselves facing opponents with better gear and greater strength.
Fortunately, Oblivion continues to be one of the best mod-supported games in PC
gaming. While Xbox and PS3 players will have to suffer the flaws of vanilla
Oblivion, PC players can download mods that fix many of the levelling issues.
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