Dedicated tower defence game Defense Grid: The Awakening
provides consistent and free downloadable content, marking it a highly
replayable title.
For those unfamiliar, tower defence games
task the player to
defend a set position, in this case, an energy “core” storage area, from waves
of flying and land-based attackers. The goal is to place defensive towers at
strategic locations in an attempt to destroy all the incoming waves, with each
kill earning the player points to purchase more towers.
Defense Grid provides many options for the player to
accomplish this. The game’s 11 different towers range from those that spit fire
to those that spill bullets and other nasty projectiles. Some towers deploy a
slowing field, others provide a point multiplier. There are towers cheap enough
to construct “mazes” with, and towers that cost an arm and limb. Each tower can
also be upgraded twice for better effect.
In some levels, attacking aliens will travel along preset unchangeable
paths—leading to some quirky and rather large level designs. Other levels leave
the path making to the player’s hands, allowing the creation of elaborate kill
zones. Most levels have flying and land based enemies, each with different
resistances, making some guns more effective than others in different
situations.
Since Defense Grid’s release in fourth quarter 2008,
developers Hidden Path Entertainment released three additional DLC packages:
Resurgence, Borderlands and C.H.A.S., the latter two free of charge.
Resurgence comes with eight maps, about the same difficulty
as the late-game maps in vanilla Defense Grid. Borderlands comes with four
maps, but these are much harder to beat—the aliens are stronger, there’s less
room to manoeuvre, more “core” locations to lose, among other challenges. The
third DLC C.H.A.S. pays homage to Valve’s Portal
, and consists of two maps. Of
particular interest is a map designed to mimic a Portal level. C.H.A.S. is just
as much of a challenge as Borderlands.
The base game comes with 20 maps, providing about 15 to 20
hours of gameplay for one playthrough. There is also a practice mode and a
whopping eight challenge modes for every map to add replayability. These
include the 10 tower limit, 10k resource challenge, reversed alien spawn
points, a single “core” challenge and a challenge that limits the player’s
ability to upgrade towers.
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